Warhammer total war naval battles

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Unlike land units, there are two ways to damage/destroy an enemy unit at sea.

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The key is to take advantage of long-ranged missile capability: artillery.

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It is extremely common for players to discard naval combat altogether, perceiving it as “broken” and simply not worth the investment.įleets, however, can be quite effective, albeit in a thoroughly ahistorical way. Doing so in Rome II, however, is a recipe for unnecessarily high losses and even perhaps battles lost by a heavily-favored player force. Ancient fleets relied primarily on ramming and/or boarding tactics. I’ll be upfront Rome II naval combat is not well-designed. Fleets can be used as superbly effective 'force multipliers' when carefully built and employed. Use of sea areas for offense, defense, trade, and military transport is an integral part of expanding (and defending) a successful empire. Much of the Rome II world is dominated by water.